PM3.6 - Captain Falcon - Subaction - SpecialN

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Stats

IASA: None
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 27 30 102 361 Flame Kick 14 11
0 1 25 30 102 361 Flame Kick 13 11
0 2 23 30 102 361 Flame Kick 12 10

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.7143 }
  2. AsyncWait(10.0)
  3. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  4. Subroutine(0x2a6c4)
  5. AsyncWait(30.0)
  6. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  7. AsyncWait(52.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(27.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.91, x_offset: -2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.88, x_offset: -3.79, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes

GFX

  1. AsyncWait(2.0)
  2. FlashEffectLight { red: 255, green: 100, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
  3. SetColorOfFlashEffectLight { transition_time: 29, red: 255, green: 100, blue: 0, alpha: 200 }
  4. AsyncWait(5.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 8, bone: 64, x_offset: 2.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(25.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 2, bone: 55, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. AsyncWait(32.0)
  9. loop 4 times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 100, alpha: 100 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 100, blue: 0, alpha: 90 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)
  10. Subroutine(0x2993c)
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 1, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  12. GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  13. AsyncWait(14.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1314)
  3. SyncWait(3.0)
  4. SoundEffect1(3580)
  5. SoundEffect1(3496)
  6. SyncWait(12.0)
  7. SoundEffect1(3581)
  8. SyncWait(4.0)
  9. SyncWait(17.0)
  10. SoundEffect1(3487)
  11. SyncWait(15.0)
  12. SoundEffectStop(3496)
  13. SoundEffect1(1315)
  14. SoundEffect1(3582)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(52.0)
  5. ScreenShake { magnitude: 1 }
  6. Rumble { unk1: 14, unk2: 0 }